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Chess.com was founded with a simple mission: To make chess improvement easy and efficient. With our interactive tutorials and passionate community, you can enhance your skills in half the usual time. Get ready to level up your game and have fun doing it.
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Chess.com is the world’s largest online chess platform, providing players of all skill levels a comprehensive environment to play, learn, and engage with the global chess community.
Live Games: Real-time games with friends or players around the world.
Tournaments: Participate in or host live and daily tournaments of various formats and sizes.
Computer Opponents: Play against bot opponents with adjustable difficulty levels and time formats
Lessons: Interactive video and text-based lessons on various topics, basic to advanced strategies.
Puzzles: Over 100,000 chess puzzles to help improve tactical skills.
Analysis Tools: Post-game analysis with detailed move-by-move breakdowns, including insights from powerful chess engines.
Drills: Practice specific endgames, tactics, and strategies.
Forums and Groups: Engage in discussions, join clubs, and meet players with similar interests.
Friends and Chats: Connect with friends, chat during games, and discuss strategies.
Leaderboards: Track your progress and compete with others on global and local leaderboards.
Multiple Platforms: Available on web, iOS, and Android, making it accessible anywhere, anytime.
Customizable Settings: Adjust board themes, piece styles, and more for a personalized experience.
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Status | Description |
---|---|
Internet First Product | Yes |
PMF Reached | Yes |
Early Scaling Done | Yes |
Usage Statistics | 10M+ App Downloads , Rated 4.6 Stars in Play Store & 4.8 in Apple App Store |
Usage Frequency | Medium to High |
Willingness to Pay | Yes |
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Chess.com is the ultimate online platform for chess enthusiasts, offering accessible gameplay, extensive learning resources, and a vibrant community. The platform features innovative tools, including personalized insights and AI opponents, enabling users to improve their skills and connect with fellow chess lovers anytime, anywhere. Chess.com's CVP is engaging gameplay, comprehensive education, and a trusted brand, making it the go-to destination for all things chess.
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B2C Table
Criteria | ICP 1 | ICP 2 | ICP 3 |
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Demographics | ​ | ​ | ​ |
Age | 12 - 20 | 23 - 29 | 32 - 40 |
Location | Tier 2 cities | Tier 1 cities | Tier 1 cities |
Gender | Male, Female | Male, Female | Male, Female |
Occupation | School Student | Software Engineer | Mid-career product manager |
Income Level | Nil - 10K per annum | 8L - 20L per annum | 25L - 60L per annum |
Living Situation | With Family/ Hostel | In PG/ apartment | With Family |
Frequently used Apps | Social - Whatsapp, Instagram | Social - Whatsapp, Instagram, LinkedIn, Twitter | Social - Whatsapp, Instagram, LinkedIn, Twitter |
Content Preferences | Watch the latest TV shows, movies. Follow sports influencers and gamers | Watch the latest TV shows, movies, etc. Follow travel and social influencers. | Follow thought leaders across business, news, and media. Consume and write industry-related content on Linkedin and Twitter |
Need | Learn basics and improve ranking | Learn new strategies and play with friends and colleagues | Playing after long time due to work, revive confidence and play for leisure on weekends |
Pain Point | Finding inexpensive coach | Simple tutorials and robust platform to play with friends | Easy navigation, progress indicators, milestones |
Spending Patterns on App | Likely to spend on affordable coaching | Willing to invest in premium features
| May require strong value proposition to spend |
Current Solution | Youtube videos or learning from friends | Youtube videos and physically meeting friends | Simple chess app on phone with no features |
Motivations | Social interaction, competition | Skill improvement, networking | Professional development, leisure |
Barriers to Engagement | Limited budget, distractions | Time constraints, work commitments | Lack of time, need for efficient learning |
Frequency of use case | High | Medium | Low-Medium |
Average Spend on the product | 30 mins to 60 mins daily | 15 mins to 45 mins daily | upto 45 mins weekly |
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ICP Prioritization Table:
Criteria | ICP 1 | ICP 2 | ICP 3 |
---|---|---|---|
Adoption Curve | High | High | Medium |
Appetite to Pay | Medium | High | High |
Willingness to Pay | Medium | High | Low |
Frequency of Use Case | High | Medium | Low |
Distribution Potential | High | High | Low |
TAM | Very high | High and growing | Medium |
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​Prioritized based on the following:
According to the prioritization framework, ICP 1 and ICP2 have been selected as our primary ICPs, while ICP 3 though still valuable, has been chosen as our secondary ICPs.
ICP1 and ICP2 are expected to be the new users of our product.
Their positive experiences and referrals to invite friends will create the momentum necessary for our product to scale. Both ICP1 and ICP2 demonstrate higher usage frequency, and ICP2, in particular, shows a willingness to pay, indicating a large and growing Total Addressable Market (TAM) with high distribution potential.
Factors | Competitor 1 - Lichess | Competitor 2 - ChessBase |
---|---|---|
What is the core problem being solved by them? | Play Chess online for free | Play Chess online for free |
What are the products/features/services being offered? | Basic gameplay features | Time select options Play with hints |
Who are the users? | Casual users who want to play in a relaxed environment | Casual users and serious users for tournaments |
What channels do they use? | Mostly socials | Socials - Twitter, Google Ads, Youtube |
What pricing model do they operate on? | Donations | Membership, Ads, Training videos |
How have they raised funding? | Open Source | NA |
UX Evaluation | Good | Good |
What can you learn from them? | UI is better than Chess.com |
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Approximately 600 million people play chess online according to chess.com
India’s population is about 1.4 billion. Our TAM would consist of entire ages 12-40
Population of 12-40:
Internet users in India crossed the 800 million mark in 2023.
Assuming 60% of the population between 12 and 40 have internet access.
Based on the above stats the TAM is approx 500 million or 50 crores​
SAM = TAM x Target Market Segment (percentage of the total market)
Assume 10% of the population that have internet access in the age group have interest in chess
Based on the above stats the SAM is approx 50 million or 5 crores
India has a young and thriving chess community and market.
A 30% penetration of SAM is possible
Therefore SOM is 15 million or 1.5 crores.
P.S. Chess.com makes revenue from memberships as well as showing ads to non members and the numbers are not publicly disclosed hence cannot add the accurate revenue numbers.
Assuming 5% of 15 million pay for the membership $50 per annum -> SOM is $37.5 million revenue
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Channel Name | Cost | Flexibility | Effort | Speed | Scale | Budget |
---|---|---|---|---|---|---|
Organic | Low | High | Medium | High | Medium | Low |
Paid Ads | High | High | Medium | High | High | Medium |
Partner Program | Medium | Medium | Medium | Medium | High | High |
Product Integration | Medium | Low | High | Low | Medium | High |
Content Loops | Low | High | Medium | Medium | High | Medium |
In recent years, chess has experienced a remarkable resurgence in India, transforming from a niche activity into a mainstream sport.
What organic channels can be activated and doubled down on to increase awareness, capture demand and serve the right target audience?
The younger Indian generation are inspired by the success of exceptional players like Praggnanandhaa, and Arjun Erigaisi, who are making significant impacts on the international stage. India is now ranked No. 2 globally in chess.
Using organic channels we should focus on key phrases from the table below.
​Search Intent (Pull) → Via SEO
​ | Search Query | Search Volume | Effort to rank on 1st page | Time to get an outcome | Potential monthly trial signups |
Use Case | chess online | 670k | Low | Quick | 5000 - 50000 |
how to play chess for beginners | 1k - 2k | Medium | Slow | 100-500 | |
Brand | chess.com | 450k | Low | Quick | 5000 - 50000 |
chess.com app | 22k | Low | Quick | 500 - 2000 | |
Use Case topic | Learn chess online | 1k | Medium | Medium | 100-200 |
How to become chess grandmaster | 60k | High | Slow | 100-1000 |
Channel | Strategy | Step-by-Step Distribution Plan |
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SEO Optimization | Focus on high-volume search queries related to chess, such as "how to play chess" and "chess online." |
2. Optimize existing content and create new pages targeting these keywords. 3. Monitor rankings and adjust strategies based on performance. |
Content Creation | Implement a content calendar that includes blogs, videos, and infographics on chess strategies and success stories. | 1. Develop a monthly content calendar with topics aligned to user interests. 2. Assign content creation tasks to team members or freelancers. 3. Schedule regular publication dates and promote across platforms. |
Social Media Engagement | Increase presence on Instagram and Youtube to engage younger audiences through short, engaging chess content. | 1. Create a posting schedule for daily or weekly content. 2. Use trending hashtags and collaborate with influencers for broader reach. 3. Analyze engagement metrics to refine future content. |
User-Generated Content | Encourage users to share their chess journeys on social media with specific hashtags. | 1. Launch a campaign encouraging users to post their chess experiences. 2. Feature user stories on Chess.com’s social media and website. 3. Offer incentives for the best posts to encourage participation. |
Element | Details |
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Content Creator | Chess.com Team The Chess.com team comprises chess experts, educators, and content creators who understand the nuances of chess and its community. They create engaging content that resonates with both beginners and advanced players, focusing on learning, strategy, and community involvement. |
Content Types | ​ Articles and Blogs: Covering topics like chess strategies, beginner tips, player interviews, and success stories. ​ Videos: Tutorials, game analysis, and live streams featuring popular players.
Podcasts: Discussions with chess experts and influencers about trends, strategies, and personal journeys in chess. ​ Interactive Puzzles: Daily puzzles and challenges to engage users. |
Content Distributor | Chess.com Website and App All content is hosted on the Chess.com platform, categorized into sections such as Learning, Articles, Videos, and Community. The platform allows users to easily navigate and discover content based on their interests and skill levels. |
Distribution Channels | ​ SEO Optimization: Articles and blogs are optimized for search engines to capture organic traffic from chess-related queries. Social Media: Content is shared on platforms like Instagram, YouTube, and Twitter to reach a broader audience. Email Newsletters: Regular newsletters featuring new content, upcoming events, and community highlights are sent to subscribers. User Sharing: Users can share content via WhatsApp and social media, enhancing organic reach and engagement. |
User Engagement | ​ Comments and Discussions: Users can comment on articles and videos, fostering community interaction. Challenges and Tournaments: Regularly hosted online tournaments and challenges encourage users to apply what they've learned and engage with the community. Feedback Mechanisms: Users are encouraged to provide feedback on content, helping to refine future topics and formats. |
By implementing this content loop, Chess.com can effectively engage its audience, drive traffic to the platform, and establish itself as a leading resource for chess education and community interaction.
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Despite being a B2C product, Chess.com is in a unique position to leverage partner programs to drive user acquisition and engagement. Unlike traditional B2C companies that rely heavily on referral programs Chess.com can tap into the existing infrastructure and communities within the chess ecosystem in India.
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Chess has a strong grassroots presence, with numerous local clubs, academies, and tournaments across the country. By partnering with these entities, Chess.com can gain access to a captive audience of chess enthusiasts who are already engaged with the sport. These partnerships can take various forms, such as sponsoring tournaments, collaborating with training academies, and supporting young talented players. Moreover, chess has a rich culture of community engagement, with players often seeking out opportunities to compete, learn, and socialize with like-minded individuals. By aligning with this community-driven aspect of the sport, Chess.com can foster a sense of belonging and loyalty among its users.
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.Sponsorship will enhance Chess.com’s visibility among the Indian chess community, positioning it as a major supporter of chess in India. This creates brand loyalty and encourages players to use Chess.com for practice and competitive play.
By executing this comprehensive strategy, Chess.com can effectively partner with chess training academies, introducing young learners to its platform early in their chess journey. This collaboration will not only enhance the academies’ offerings with Chess.com’s digital tools but also foster long-term user engagement and loyalty within the chess community.
By sponsoring young talented chess players, Chess.com can position itself as a key contributor to the development of future chess champions in India. These sponsored players can serve as brand ambassadors, promoting the platform to their peers and followers, and inspiring others to join the chess community.
Furthermore, the content loop created around these players will showcase their journey, provide valuable insights, and enhance Chess.com's reputation as a supportive platform for aspiring chess players.
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